Invited Speakers
Richard Gerrig, Stony Brook University, USA A Participatory Perspective on the Experience of Narrative Worlds
Abstract: As people experience
narratives, they often behave as if they are
participants in the narrative world. This talk
embraces that claim to develop a participatory
perspective on readers’ and viewers’ narrative
experiences. This perspective asserts, for example,
that readers encode participatory responses as
reactions to characters’ utterances and actions. The
talk will review three areas of empirical research
that have emerged from this perspective. The first
area will be readers’ experiences of narrative
mysteries—circumstances in which a text raises
questions that are not immediately settled. The
second area will be the consequences of readers’
participation as they weigh in on characters’ actions
and decisions. The third area will be the potential
for changes in people’s beliefs and attitudes as a
product of their narrative experiences.
Inderjeet Mani, Yahoo! Labs, USA Plots as Summaries of Event Chains
Abstract: The plot of a narrative
addresses what happened, and why. While a number of
interesting theories of plot have been explored, it
has proved hard in narrative interpretation to
automatically compute a representation of the plot.
This talk describes how to build a representation of
what happened by summarizing temporal chains of
events that involve a particular protagonist. These
chains, which are based on the work of Chambers, can
be summarized by various methods, including pruning
subgraphs in the representation. Linguistic
challenges include habitual expressions and
non-literal language, as well as the generation of
fluent natural language output. The talk concludes
with suggestions for how to layer causal information
on top of the representation of what happened.
Contributed Papers
CB-POCL: A Choice-Based Algorithm
for Character Personality in Planning-based Narrative
Generation
Abstract: The quality and
believability of a story can be significantly
enhanced by the presence of compelling characters.
Characters can be made more compelling by the
portrayal of a distinguishable personality. This
paper presents an algorithm that formalizes an
approach previously described for the incorporation
of character personality in narrative that is
automatically generated. The approach is based on a
computational model that operationalizes personality
as behavior that results from the choices made by
characters in the course of a story. This
operationalization is based on the Big Five
personality structure and results from behavioral
psychology studies that link behavior to personality
traits.
[↑ view in schedule]
Cognitive Interpretation of
Everyday Activities - Toward Perceptual Narrative
Based Visuo-Spatial Scene Interpretation
Abstract: We position a
narrative-centred computational model for high-level
knowledge representation and reasoning in the context
of a range of assistive technologies concerned with
visuo-spatial perception and cognition
tasks. Our proposed narrative model encompasses
aspects such as space, events,
actions, change, and
interaction from the viewpoint of
commonsense reasoning and learning in large-scale
cognitive systems. The broad focus of this paper is
on the domain of human-activity
interpretation in smart environments, ambient
intelligence etc. In the backdrop of a smart
meeting cinematography domain, we position the
proposed narrative model, preliminary work on
perceptual narrativisation, and the immediate outlook
on constructing general-purpose open-source tools for
perceptual narrativisation.
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Exploring the Betrothed
Lovers
Abstract: We present the ongoing
activities and the first results achieved in a
research project concerning the understanding of
narrative in the high school. We analyze the literary
text I promessi sposi, extracting social
networks of characters and other fundamental
narrative elements. We present a reading and
visualization environment that is being experienced
by the students in this project.
[↑ view in schedule]
The disappearance of moral choice in serially
reproduced narratives
Abstract: The large question
informing our research is how narratives shape the
way people think about moral issues. One aspect of
this question concerns moral choice in situations
that do not seem to be ambiguous. In this paper we
discuss whether narratives support moral ambiguity or
moral clarity. The approach we use is serial
reproduction of narratives as in the telephone game
or, in German, “Stille Post”. Our first findings is
that serial reproduction quickly leads to a
polarization of moral choice. Our second, more
surprising, finding is that the entire situation of a
character or reader having to make a moral choice is
dropped in its entirety. Hence, we speculate that
narratives seek an optimal position or perspective on
moral choice. This position is one of being an
observer, but not a decision-maker. Morality, within
narratives, is an observer sport.
[↑ view in schedule]
Gist
and Verbatim in Narrative Memory
Abstract: A major concern regarding
the study of narratives regards how they are indexed
and retrieved. This is a question which touches on
the structure of human memory in general. Indeed, if
narratives capture the substance of human thought,
then data that we have already collected regarding
human memory is of central importance to the
computational study of narrative. Fuzzy Trace Theory
assumes that memory for narrative is simultaneously
stores at multiple levels of abstraction and,
whenever possible, decision-makers interpret a
stimulus qualitatively and therefore operate on a
simple–typically categorical– “gist” representation.
Here, we present a computational model of Fuzzy Trace
Theory applied to explain the impact of changes in a
narrative upon risky-choice framing effects. Overall,
our theory predicts the outcome of 19 experimental
effects using only three basic assumptions: 1)
preference for lowest level of gist, that is,
categorical processing; 2) decision options that fall
within the same categorical description are then
interpreted using finer-grained (ordinal or verbatim)
distinctions; and 3) once the options are mentally
represented, decision preferences are generated on
the basis of simple positive vs. negative valences
stored in long-term memory (e.g., positive value for
human lives). A fourth assumption – that
negatively-valenced decision options are
preferentially converted to positive decision options
– is used when categories are not otherwise
comparable.
[↑ view in schedule]
Assessing Two-Mode Semantic Network Story
Representations Using a False Memory Paradigm
Abstract: This paper describes a
novel method of representing semantic networks of
stories (and other text) as a two-mode graph. This
method has some advantages over traditional one-mode
semantic networks, but has the potential drawback
(shared with n-gram text networks) that it contains
paths that are not present in the text. An empirical
study was devised using a false memory paradigm to
determine whether these induced paths are remembered
as being true of a set of stories. Results indicate
that participants report false memories consistent
with the induced paths. Implications for further
research and two-mode semantic representations are
discussed.
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Processing Narrative Coherence:
Towards a top-down model of discourse
Abstract: Models of discourse and
narration elaborated within the classical
compositional framework have been characterized as
bottom-up models, according to which discourse
analysis proceeds incrementally, from phrase and
sentence local meaning to discourse global meaning.
In this paper we will argue against these models,
suggesting that the assessment of discourse coherence
is a top-down process, in which the construction of a
situational interpretation at the global meaning
level guides local meaning analysis. We will further
explore the role of executive functions in
coherence's establishment suggesting that, compared
to other models of discourse processing which are
focused on comprehension, our model may be a viable
candidate for an integrated account of discourse
comprehension and production.
[↑ view in schedule]
Ontological representations of
narratives: a case study on stories and
actions
Abstract: In this paper, we describe
the narrative ontological model encompassed in the
Labyrinth system. The aim of the system is to allow
users to explore a digital archive by following the
narrative relations among the resources contained in
it. Targeted at cultural heritage applications, the
Labyrinth project relies on the notion of “cultural
archetype”, i.e., a core representation encompassing
archetypical stories and characters, exploited as a
conceptual framework for the access to archives of
heterogeneous media objects.
In particular, we describe how the system leverages various types of ontological reasoning to let narrative relations emerge between artworks, and exemplify how these relations are exploited by the system to provide the user with a narrative conceptual framework she or he is familiar with in the exploration of the archive.
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In particular, we describe how the system leverages various types of ontological reasoning to let narrative relations emerge between artworks, and exemplify how these relations are exploited by the system to provide the user with a narrative conceptual framework she or he is familiar with in the exploration of the archive.
Story
Comparisons: Evidence from Film Reviews
Abstract: Interested in formally
modelling similarity between narratives, we
investigate judgements of similarity between
narratives in a small corpus of film reviews and
book–film comparisons. A main finding is that
judgements tend to concern multiple levels of story
representation at once. As these texts are
pragmatically related to reception contexts, we find
many references to reception quality and
optimality.
We conclude that reviews cannot inform current formal models of narrative and vice versa, but that other models may be necessary and that overall, narrative similarity must be modelled in task-related pragmatic terms.
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We conclude that reviews cannot inform current formal models of narrative and vice versa, but that other models may be necessary and that overall, narrative similarity must be modelled in task-related pragmatic terms.
A
Paradigm for Eliciting Story Variation
Abstract: The understanding of story
variation, whether motivated by cultural currents or
other factors, is important for applications of
formal models of narrative such as story generation
or story retrieval. We present the first stage of an
experiment to elicit natural narrative variation data
suitable for evaluation with respect to story
similarity, to qualitative and quantitative analysis
of story variation, and also for data processing. We
also present few prelimary results from the first
stage of the experiment, using Little Red Riding
Hood and Romeo and Juliet as base
texts.
[↑ view in schedule]
Propp's Morphology of the Folk Tale as a
Grammar for Generation
Abstract: The semi-formal analysis
of Russian folk tales carried out by Vladimir Propp
has often been used as theoretical background for the
automated generation of stories. Its rigour and its
exhaustive description of the constituent elements of
Russian folk tales, and the enumeration of the
patterns they follow, have acted as inspiration for
several story generation systems, both sequential and
interactive. Yet most of these efforts have attempted
to generalize Propp's account to types of stories
beyond the corpus that it arose from. In the process,
a number of the valuable intuitions present in the
original work are lost. The present paper revisits
Propp's morphology to build a system that generates
instances of Russian folk tales. Propp's view of the
folk tale as a rigid sequence of character functions
is phrased as a grammar that can be employed as a
plot driver. Unification is used to incrementally
build a conceptual representation of discourse by
adding to an ongoing draft story actions that
instantiate the character functions. Story actions
are defined by pre and post conditions on the state
of the plot to account for the causal relations
crucial to narrative. The potential of the resulting
system for providing a generic story generation
system is discussed and possible lines of future work
are discussed.
[↑ view in schedule]
Computationally Modeling Narratives of Social
Group Membership with the Chimeria System
Abstract: Narratives are often used
to form, convey, and reinforce memberships in social
groups. Our system, called Chimeria,
implements a model of social group membership. Here,
we report upon the Chimeria Social Narrative
Interface (Chimeria-SN), a component of the
Chimeria system, that conveys this model to
users through narrative. This component is grounded
in a sociolinguistics model of conversational
narrative, with some adaptations and extensions in
order for it to be applied to an interactive social
networking domain. One eventual goal of this work is
to be able to extrapolate social group membership by
analyzing narratives in social networks; this paper
deals with the inverse of that problem, namely,
synthesizing narratives from a model of social group
membership dynamics.
[↑ view in schedule]
Narrative Similarity as Common Summary
Abstract: The ability to identify
similarities between narratives has been argued to be
central in human interactions. Previous work that
sought to formalize this task has hypothesized that
narrative similarity can be equated to the existence
of a common summary between the narratives involved.
The present work offers tangible psychological
evidence in support of this hypothesis. Human
participants in our empirical study were presented
with triples of stories, and were asked to rate: (i)
the degree of similarity between story A and story B;
(ii) the appropriateness of story C as a summary of
story A; (iii) the appropriateness of story C as a
summary of story B. The story triples were selected
systematically to span the space of their possible
interrelations. The gathered empirical evidence
overwhelmingly supports the position that the higher
the latter two ratings are, the higher the first
rating also is. Thus, while this work does not
purport to formally define either of the two tasks
involved, it does argue that one can be meaningfully
reduced to the other.
[↑ view in schedule]
Narrative and Ethics
Abstract: We present a web-based
environment – an Ethics Workbench – which
allows a reader’s ethical judgments to be solicited
while reading a narrative. Preliminary results show
generally consistent scores across subjects and test
conditions, and suggest that it is possible to
measure how individual readers respond to texts in
terms of ethical judgments, how the linearity
inherent in narrative plays a role in affecting
ethical judgments, and how readers appear to
synthesize judgments over the course of a text.
Applications of the model include the empirical
analysis of the ethical aspects of reading, the more
detailed study of ethical issues, the potential for
eliciting ethical discussions, and a means of
dynamically planning texts to achieve maximum effect
with respect to reader judgments.
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Theoretical Issues in the Computational
Modelling of Yorùbá Narratives
Abstract: Developing a coherent
computational model for narratives across multiple
cultures raises the question of the components and
structure of a framework within which African
narratives can be conceptualised and formalised. It
is well known that narratives are influenced by
cultural, linguistic, and cognitive factors. We
identify and define entities, elements, and relations
necessary for the adequate description of Yorùbá
narratives. We also discuss these theoretical issues
in the context of designing a formal framework that
is amenable to computational modelling.
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Constructing spatial representations from
narratives and non-narrative descriptions: Evidence
from 7-year-olds
Abstract: Although narratives often
contain detailed descriptions of space and setting
and readers frequently report vividly imagining these
story worlds, evidence for the construction of
spatial representations during narrative processing
is currently mixed. In the present study, we
investigated 7-year-old children’s ability to
construct spatial representations of narrative spaces
and compared this to the ability to construct
representations from non-narrative descriptions. We
hypothesized that performance would be better in the
narrative condition, where children have the
opportunity to construct a multi-dimensional
situation model built around the character’s
motivations and actions. Children listened to either
a narrative that included a character traveling
between 5 locations in her neighbourhood or a
description of the same 5-location neighbourhood.
Those in the narrative condition significantly
outperformed those in the description condition in
constructing the layout of the neighbourhood
locations. Moreover, regression analyses revealed
that whereas performance on the narrative version was
predicted by narrative comprehension ability,
performance on the description version was predicted
by working memory ability. These results suggest the
possibility that building spatial representations
from narratives and non-narratives may engage
different cognitive processes.
[↑ view in schedule]
Linking Motif Sequences to Tale Type Families
by Machine Learning
Abstract: Considering the existence
of “narrative DNA”, we used sequence mining methods
used in bioinformatics to learn more about the nature
of tale types as a corpus. The complete
Aarne-Thompson-Uther catalogue (2249 tale types in
7050 variants) was listed as individual motif strings
based on the Aarne-Thompson motif index and scanned
for similar subsequences. Next, using machine
learning algorithms, we built and evaluated a
classifier which predicts the tale type of a new
motif sequence. Our findings indicate that the
classification model was able to predict magic tales,
novelles and jokes to the best extent. The
probabilistic scaffolding of tale types is suitable
for this type of analysis.
[↑ view in schedule]
Character Networks for Narrative
Generation: Structural Balance Theory and the
Emergence of Proto-Narratives
Abstract: This paper models
narrative as a complex adaptive system in which the
temporal sequence of events constituting a story
emerges out of cascading local interactions between
nodes in a social network. The approach is not
intended as a general theory of narrative, but rather
as a particular generative mechanism relevant to
several academic communities: (1) literary critics
and narrative theorists interested in new models for
narrative analysis, (2) artificial intelligence
researchers and video game designers interested in
new mechanisms for narrative generation, and (3)
complex systems theorists interested in novel
applications of agent-based modeling and network
theory. The paper is divided into two parts. The
first part offers examples of research by literary
critics on the relationship between social networks
of fictional characters and the structure of
long-form narratives, particularly novels. The second
part provides an example of schematic story
generation based on a simulation of the structural
balance network model. I will argue that if literary
critics can better understand sophisticated
narratives by extracting networks from them, then
narrative intelligence researchers can benefit by
inverting the process, that is, by generating
narratives from networks.
[↑ view in schedule]
A Data-Driven Approach for Classification of
Subjectivity in Personal Narratives
Abstract: Personal narratives
typically involve a narrator who participates in a
sequence of events in the past. The narrator is then
present at two narrative levels: (1) the
extradiegetic level, where the act of narration takes
place, with the narrator addressing an audience
directly; and (2) the diegetic level, where the
events in the story take place, with the narrator as
a participant, usually the protagonist. Although
story understanding is commonly associated with
semantics of the diegetic level (i.e. understanding
the events that take place within the story),
personal narratives may also contain important
information at the extradiegetic level that frames
the narrated events and is crucial for capturing the
narrator's intent. We present a data-driven modeling
approach that learns to identify subjective passages
that express mental and emotional states of the
narrator, placing them at either the diegetic or
extradiegetic level. We describe an experiment where
we used narratives from personal weblog posts to
measure the effectiveness of our approach across
various topics in this narrative genre.
[↑ view in schedule]
Using Unexpected Simplicity to Control Moral
Judgments and Interest in Narratives
Abstract: The challenge of narrative
automatic generation is to produce not only coherent,
but interesting stories. This study considers the
problem within the Simplicity Theory framework.
According to this theory, interesting situations must
be unexpectedly simple, either because they should
have required complex circumstances to be produced,
or because they are abnormally simple, as in
coincidences. Here we consider the special case of
narratives in which characters perform actions with
emotional consequences. We show, using the simplicity
framework, how notions such as intentions,
believability, responsibility and moral judgments are
linked to narrative interest.
[↑ view in schedule]
Narrativity And Textuality In The
Study Of Stories
Abstract: This paper seeks to
investigate some of the defining elements of
narrative. The underlying assumption of my discussion
is that the terms “narrative” and “story” do not
refer to clearly defined, self-enclosed genres.
Rather, they are part of a spectrum which embraces
all forms of texts. Similarly, narratives and stories
are not independent discourses but rather are an
integral part of virtually all forms of discourse, be
it day-to-day conversation or more specialized
discourses. In order to analyze the relationship
between narratives and other modes of discourse, we
introduce the concept of narrativity. Narrativity
refers to a collection of textual attributes. All
texts exist along a continuum of greater or lesser
narrativity, depending on the number and prominence
of the narrative attributes they contain. When we
refer to a text as a story, we mean that it contains
a critical mass of narrativity. Most theorists of
narrative have defined narrativity purely in terms of
“dynamism”—that is, the extent to which a text
portrays transition and change. To this I have added
the quality of “specificity.” Specificity refers to
the extent to which a text focuses on a particular
time or place, a unique event, or individual people
and objects. Many if not most texts contain a certain
degree of narrativity.
We established, however, that in order to be considered a story the text must present a sequence of at least two interrelated events that occurred once and only once in the past. In other words, a story must have a certain degree of dynamism in that it portrays the transition from at least one event to another.
It must also have specificity at least to the degree that the text narrates events that happened at a fixed time in the past. This theoretical framework allows us to chart the relationship between different types of texts within a single discourse. It also gives us a vocabulary for discussing different parts of more complex narratives which often contain elements of varying narrativity.
The paper then goes on to discuss the concept of narrative structure, arguing that narrative structure is not an inherent attribute of narrative texts but a framework that the reader imposes on the text in order to make it intelligible in terms of other narratives. The structure which the reader abstracts from a given narrative will be heavily dependent on the context of the narrative with in a wider discourse.
[↑ view in schedule]
We established, however, that in order to be considered a story the text must present a sequence of at least two interrelated events that occurred once and only once in the past. In other words, a story must have a certain degree of dynamism in that it portrays the transition from at least one event to another.
It must also have specificity at least to the degree that the text narrates events that happened at a fixed time in the past. This theoretical framework allows us to chart the relationship between different types of texts within a single discourse. It also gives us a vocabulary for discussing different parts of more complex narratives which often contain elements of varying narrativity.
The paper then goes on to discuss the concept of narrative structure, arguing that narrative structure is not an inherent attribute of narrative texts but a framework that the reader imposes on the text in order to make it intelligible in terms of other narratives. The structure which the reader abstracts from a given narrative will be heavily dependent on the context of the narrative with in a wider discourse.
Social Narrative Adaptation using
Crowdsourcing
Abstract: In this paper we present
SNACS, a novel method for creating Social Narratives
that can be Adapted using information from
Crowdsourcing. Previous methods for automatic
narrative generation require that the primarily
author explicitly detail nearly all parts of the
story, including details about the narrative. This is
also the case for narratives within computer games,
educational tools and Embodied Conversational Agents
(ECA). While such narratives are well written, they
clearly require significant time and cost overheads.
SNACS is a hybrid narrative generation method that
merges partially formed preexisting narratives with
new input from crowdsourcing techniques. We compared
the automatically generated narratives with those
that were fully created by people, and with those
that were generated semi-automatically by a
stateof-the-art narrative planner. We empirically
found that SNACS was effective as people found
narratives generated by SNACS to be as realistic and
consistent as those manually created by the people or
the narrative
planner. Yet, the automatically generated narratives were created with much lower time overheads and were significantly more varied, making them more suitable for many applications.
[↑ view in schedule]
planner. Yet, the automatically generated narratives were created with much lower time overheads and were significantly more varied, making them more suitable for many applications.
A
computational model of dramatic tension for
interactive narrative
Abstract: One of the approaches to
generate narrative consists in modeling narrative in
terms of a deep structure, as introduced by narrative
theories in the middle of the 20th century.
This papers revisits this computational approach, and raises the central issue of dramatic tension: Would it be possible to build a computational model of dramatic tension, where tension could be managed according to the well known ascending/descending dramatic curve?
The paper describes a new computational model of narrative, based on a set of structural narrative elements (goals, tasks, obstacles, side-effects), a hierarchical and modular approach, a paradox-based model of dramatic tension and a solution for managing endings.
The papers illustrates this theoretical model with a full example.
[↑ view in schedule]
This papers revisits this computational approach, and raises the central issue of dramatic tension: Would it be possible to build a computational model of dramatic tension, where tension could be managed according to the well known ascending/descending dramatic curve?
The paper describes a new computational model of narrative, based on a set of structural narrative elements (goals, tasks, obstacles, side-effects), a hierarchical and modular approach, a paradox-based model of dramatic tension and a solution for managing endings.
The papers illustrates this theoretical model with a full example.
Writing Consistent Stories based
on Structured Multi-Authored Narrative Spaces
Abstract: Multi-authoring is
currently a common practice in the field of
contemporary storytelling but producing consistent
stories that share a common narrative space when
multiple authors are involved is not a trivial task.
Inconsistencies, which are not always well-received
by readers are sometimes expensive to fix. In this
work we attempt to improve the consistency of stories
and narrative spaces by introducing a set of rules
based on a formal model. Such a model takes into
account the reader’s concept of consistency in
storytelling, and acts as a framework for building
tools to construct stories grounded in a common
narrative space with a reinforced sense of
consistency. We define a model (the Setting) and
deploy it through a tool (CrossTale); both based on
previous research, and discuss some user evaluation,
with an in-depth analysis of the results and their
implications.
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Having one's cake and eating it
too: Coherence of children's emergent
narratives
Abstract: In the emergent narrative
approach to Interactive Storytelling, narratives
arise from the interactions between player- or
computer-controlled characters in a simulated story
world. This approach offers much freedom to the
players, but this freedom may come at the cost of
narrative structure. In this paper we study stories
created by children using a storytelling system based
on the emergent narrative approach. We investigate
how coherent these stories actually are and which
types of character actions contribute the most to
story coherence, defined in terms of the causal
connectedness of story elements. We find that
although the children do produce goal-oriented story
lines, overall the stories are only partially
coherent. This can be explained by the improvised
nature of the children's storytelling with our
system, where the interactive experience of the
players is more important than the production of a
coherent narrative. We also observe that the
communication between the children, external to the
system, plays an important role in establishing
coherence of the created stories.
[↑ view in schedule]
Emotional
expression in oral history narratives: Comparing
results of automated verbal and nonverbal
analyses
Abstract: Audiovisual collections of
narratives about war-traumas are rich in descriptions
of personal and emotional experiences which can be
expressed through verbal and nonverbal means. We
complement a commonly used verbal analysis with a
nonverbal one to study emotional developments in
narratives. Using automatic text, vocal, and facial
expression analysis we found that verbal emotional
expressions do not correspond much to nonverbal ones.
This observation may have important implications for
the way narratives traditionally are being studied.
We aim to understand how different modes of narrative
expression relate to each other, and to enrich
digital audiovisual interview collections with
emotion-oriented tags.
[↑ view in schedule]
Representing and Evaluating Legal Narratives
with Subscenarios in a Bayesian Network
Abstract: In legal cases, stories or
scenarios can serve as the context for a crime when
reasoning with evidence. In order to develop a
scientifically founded technique for evidential
reasoning, a method is required for the
representation and evaluation of various scenarios in
a case. In this paper the probabilistic technique of
Bayesian networks is proposed as a method for
modeling narrative, and it is shown how this can be
used to capture a number of narrative properties.
Bayesian networks quantify how the variables in a case interact. Recent research on Bayesian networks applied to legal cases includes the development of a list of legal idioms: recurring substructures in legal Bayesian networks. Scenarios are coherent presentations of a collection of states and events, and qualitative in nature. A method combining the quantitative, probabilistic approach with the narrative approach would strengthen the tools to represent and evaluate scenarios.
In a previous paper, the development of a design method for modeling multiple scenarios in a Bayesian network was initiated. The design method includes two narrative idioms: the scenario idiom and the merged scenarios idiom. In this current paper, the method is extended with a subscenario idiom and it is shown how the method can be used to represent characteristic features of narrative.
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Bayesian networks quantify how the variables in a case interact. Recent research on Bayesian networks applied to legal cases includes the development of a list of legal idioms: recurring substructures in legal Bayesian networks. Scenarios are coherent presentations of a collection of states and events, and qualitative in nature. A method combining the quantitative, probabilistic approach with the narrative approach would strengthen the tools to represent and evaluate scenarios.
In a previous paper, the development of a design method for modeling multiple scenarios in a Bayesian network was initiated. The design method includes two narrative idioms: the scenario idiom and the merged scenarios idiom. In this current paper, the method is extended with a subscenario idiom and it is shown how the method can be used to represent characteristic features of narrative.
Conference Dinner
The conference dinner will be held at Café Seeterrassen on the first day of the conference (4 August, 19:30–22:30). It will consist of a barbecue with vegetarian and meat grill options, salads and side dishes.
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Café Seeterrassen is situated in the beautiful Planten un Blomen park, the former botanical garden of Hamburg.
The price for the barbecue (vegetarian and meat grill options, salads and side dishes) and one glass of wine or juice is € 25.